A nifty little game I’ve played through a few times. It’s puzzling, in the way CYOAs often are. Parsered IF tends to force the game to focus on a specific scenario, and therefore situational coherence is to some degree enforced. Not so with CYOA, as we all remember from the old playbooks: go through one door and the aliens of UFO 52-40 are traveling in time, choose another and they are heading to another planet.
The Blue Death does not change the factual basis of the story with which door you walk through, but the story does have that drifting quality. It is not a story driven by cause and effect, nor a situationally-bound series of events. The story is intentionally CYOA-like, with choices and sections unnecessarily designated by numbers. Early choices may lead to death, or may circuitously lead around to the city in which the game is mostly set. Cheating is almost endorsed, with the user prompted to roll a die and click on “I am lucky” or “I am not lucky”, with the computer able to generate a random number if desired.
Lite spoilers in this paragraph. (more…)