LOTCC – Walking Around

[Walking Around - Solving Puzzles - Endings]

[Explore the map.]

Initializing game…
You are standing at a bus stop at the base of a hill that rises to the south.  At the top of the hill there is a chapel, and about halfway up the chapel yard there is a small cottage.  Other than this little chapel with its cottage on the hill, there is nothing around for a long ways.  You can only move south.

>x chapel
A fine little chapel on a hill, with a modest but pretty steeple.

>x cottage
The cottage you grew up in as a child, just east of the well.

>x well
A standard stone well, more kept for looks than usefulness since both the cottage and the chapel are plumbed.

>x hill
I can tell you nothing about that.

>x bus stop
They haven’t upgraded the bus stop sign since you were a kid, so you know without looking that it doesn’t list the schedule.  (Which is fine, since the bus doesn’t follow its schedule.)

>i
You are carrying the desperate letter.

>read desperate letter
Frank–
You must return home!  I fear that the CyberCow is laying plans which put all humanity at a grave risk — I have a plan but I am benetted by villainies on all sides.  There is no time to waste!
— C.

>x sky
I can tell you nothing about that.

>s
You move south.
You are at the well.  You have fond childhood memories of this well, although none of them are occurring to you right now.  Your humble abode is to the east.  Fields are to the west.  The chapel is on top of the hill to the south.  Down the hill to the north there is the bus stop.
It is daytime.  You can move north, east, south and west.

>x well
Can you see something glint down there–?  Some kind of motion–?

>look down well
….
Can you see something glint down there?

>x chapel
A fine little chapel on a hill, with a modest but pretty steeple.

>e
You move east.
Your humble childhood home.  Next to the mailbox, the door west leads outside.  There is a cupboard here, which you recall generally not having cookies.  There is a couch here.  You can only move west.

>x mailbox
A small, black mailbox, easily accessible to the resident from the inside.  (The mailman has a key to access it from the outside.)  The mailbox is closed.

>open mailbox
You open the mailbox.

>x mailbox
A small, black mailbox, easily accessible to the resident from the inside.  (The mailman has a key to access it from the outside.)  The mailbox is open.

>put desperate letter in mailbox
You put the desperate letter inside the mailbox.

>x cupboard
It’s just an ordinary cupboard.  The cupboard is closed.

>open cupboard
You open the cupboard.  The bowl and the flashlight are inside the cupboard.

>x bowl
A deep, white bowl, of the kind one might use for breakfast cereal.

>x flashlight
It’s a normal, everyday flashlight.

>take all from cupboard
You take the bowl and the flashlight from the cupboard.

>turn flashlight on
The flashlight’s batteries are good.

>turn flashlight off
The flashlight’s batteries are good.

This was because you can’t set an object to have two states reversibly and reliably.  Probably, I should have just said “You’ll turn it on when you need it” — but then people would have complained  that its description didn’t change in dark rooms.

>open door
Door mechanics are automatic in LAIR of the CyberCow!  (A sure sign of top quality.)

>w
You move west.
You are at the well.  You have fond childhood memories of this well, although none of them are occurring to you right now.  Your humble abode is to the east.  Fields are to the west.  The chapel is on top of the hill to the south.  Down the hill to the north there is the bus stop.
Vluurinik flits around.
It is daytime.  You can move north, east, south and west.

>x vluurinik
You cannot see Vluurinik from here.

>look
You are at the well.  You have fond childhood memories of this well, although none of them are occurring to you right now.  Your humble abode is to the east.  Fields are to the west.  The chapel is on top of the hill to the south.  Down the hill to the north there is the bus stop.
It is daytime.  You can move north, east, south and west.

>w
You move west.
Flowers and grass are all around you.  To the east you can see the well in the chapel yard, and beyond that your humble childhood home.  At the top of the hill, southeast of you, you can see the chapel with its steeple, and at the foot of the hill, northeast of you, you can just make out the sign of the bus stop.  Also here is a snail.
It is daytime.  You can only move east.  Vluurinik flies in.

>x vluurinik
Dreadful little thing — short green dress, translucent bug wings, sharp features.  Dirty-blond hair — Gives you the willies.

>talk to fairy
Please use the format:  ASK [character] ABOUT [word]

>ask fairy about fairy
The fairy smiles brightly for a second.  Vluurinik flies off to the east.

>x fairy
You cannot see Vluurinik from here.

>x snail
It’s a snail.  Pretty gross.
A warm, gentle rain begins.

>take snail
As you pick up the snail between thumb and forefinger, the snail retracts into its shell.

>e
You move east.
You are at the well.  You have fond childhood memories of this well, although none of them are occurring to you right now.  Your humble abode is to the east.  Fields are to the west.  The chapel is on top of the hill to the south.  Down the hill to the north there is the bus stop.
It is raining quite heavily.
It is daytime.  You can move north, east, south and west.

>i
You are carrying the bowl, a snail and the flashlight.

>s
You move south.
You are inside the local House of God.  You can move north, east and south.

>s
You move south.
Up here, it’s as if you’re suddenly a priest.  Also here is the book.  You can only move north.

>x book
Not actually a religious book, it turns out.  Something about pagan creatures.  The book is open.

>take book
As you pick up the book, a piece of paper flutters to the ground.

>x paper
It seems to be a hastily-written note by your old friend.

>take note
You pick up the note.

>read note
Frank — climb the tower — I taped it to the inside of th

>x book
Not actually a religious book, it turns out.  Something about pagan creatures.  The book is open.

>read book
The prose is pretty impenetrable; but, to the best of your fathoming, it seems to be a comparison of the conversational abilities and inclinations of various fabulous creatures, with speculation on whether these variances as measures (see table 7-12b) indicate differences in personality, in interest, or in upbringing.  The book is open.

>close book
You close the book.

>look
Up here, it’s as if you’re suddenly a priest.  Also here is a note.  You can only move north.

>drop book
You drop the book.

>n
You move north.
You are inside the local House of God.  You can move north, east and south.

>e
You move east.
You are at the bottom of the bell tower.  A rickety spiral stairway leads up the inside of the tower — a long way up.  West returns to the chapel proper.  A huge cracked bell is here.  The end of a rope dangles here.  You can move west and up.

>x rope
One end of the rope dangles here; the other leads up into the tower.

>x bell
The huge cracked church bell rests upright on the floor, on its rim.  It has a good-sized chink missing.

>x chink
It’s a good-sized chunk missing out of the bell’s rim:  you fit your toe into it exprimentally.

>climb rope
There are stairs right there!

>up
You move up.
You are at the top of the church’s bell tower.  A rickety spiral staircase leads down to the ground.  The empty bell chassis has a rope tied to an armature to permit ringing.  You can move down and out.

>pull rope
It seems to be fastened securely.

>x chassis
Other than the rope tied to it, the chassis is conspicuously empty of any kind of bell.

>out
You move out.
You can see the chapel yard and the well directly below.  To the east, as if in miniature, the little cottage; to the west the wide expanse of meadow.  Down the hill, past the well to the north, you can see the bus stop.  From here, it all looks very small.  The cross attached to the steeple is slightly crooked.
It is daytime.  You can only move in.

>x cross
The cross is noticeably crooked, and you can see rotten wood at the roof join.

>x wood
The wood joining the cross to the steeple does not look healthy  Vluurinik flies in.

>x vluurinik
Dreadful little thing — short green dress, translucent bug wings, sharp features.  Dirty-blond hair — Gives you the willies.

>ask vluurinik about me
The fairy looks at you askance.

>ask vluurinik about cybercow
Vluurinik is either not inclined to talk about the CyberCow, or didn’t hear you.

>look
You can see the chapel yard and the well directly below.  To the east, as if in miniature, the little cottage; to the west the wide expanse of meadow.  Down the hill, past the well to the north, you can see the bus stop.  From here, it all looks very small.  The cross attached to the steeple is slightly crooked.
It is daytime.  You can only move in.

[Walking Around - Solving Puzzles - Endings]
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Published on February 4, 2010 at 12:19 pm  Comments (1)  

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  1. […] Walking Around – Explore the map.  The most useless of the three — nothing happens! — but available if you want to your bearings. […]


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